![]() Based in part on what you can find today in the Xenos GPU inside the Xbox 360 console, AMD's D3D10 compliant hardware has been a long time coming. The engineers at the new AMD Graphics Products Group have been beavering away for the last few years on what they call their 2nd generation unified shader architecture. If you're not excited about what we're about to explain and go over in the following pages, you haven't been paying attention to the state of the GPU union over the last year and a half, since we live in the most exciting graphics-related times since Voodoo Graphics blazed its real-time, mass-market consumer trail. How it performs, and how it slides in to the big graphics picture, means the base architecture and its derivative implementations will have an impact on the industry that will be felt a long time from launch day. 4 years in the making by a team of some 300 engineers, the chip takes the best bits of R5 and Xenos, along with new technology, to create their next architecture. Given everything surrounding the current graphics world at the time of writing - with big highlights that include the recent AMD/ATI merger, the introduction of a new programming shading model via DirectX, NVIDIA's introduction of G80, real-time graphics hardware in the new generation of consoles, and Intel's intent to come back to discrete - the speculation and anticipation for AMD's next generation of Radeon hardware has reached levels never seen before. Published on 14th May 2007, written by Rys for Consumer Graphics - Last updated: 14th May 2007 Introduction
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